Computing
Intent
At Sires Hill Primary Academy, we intend to expose children to a range of technology and its wide variety of uses. Units are based around computing systems and networks, creating media, programming, data and information. We follow lesson from ‘Teach Computing’, a scheme with full links to the national curriculum built around an innovative progression framework. Children have lessons every week and throughout the year work with i-pads, beebots and chrome books to develop their skills.
Implement
What to expect
Computing lessons begin with a clear learning intention and steps to success. Previous learning is recapped, and a clear explanation of specific terminology is then discussed. Sometimes during the main activity children are show how to use specific programs and other times they explore for themselves first. This could be anything from using computers to create artwork, make a podcast or design their own webpage. Children are then given a chance to implement their new learning before reflecting back on what they have learnt.
Impact
Providing our pupils with high quality computing is something we pride ourselves with here at Sires Hill Primary Academy. As a result, we have seen high levels of engagement from the children and a large progression in their computing skills. Many children achieve the expected standard for computing. We have also implemented a ‘digital council’ where children organise school events such as internet safety day, monitor the care of equipment and impart knowledge to support the younger children.
Long Term Plan Brief overview of projects | ||||||
Year group | Autumn | Spring | Summer | |||
Nursery | technology used in continuous provision | |||||
Reception | technology used in continuous provision | |||||
Year 1 | Computer Systems and Networks - Technology around us Recognising technology in school and using it responsibly. -Internet safety -practise logging in Chrome books | Creating Media - Digital painting Choosing appropriate tools in a program to create art, and making comparisons with working non-digitally Completed on IPads | Programming A - Moving a robot Writing short algorithms and programs for floor robots, and predicting program outcomes.
Beebots | Data and Information - Grouping data Exploring object labels, then using them to sort and group objects by properties.
Chrome books
| Creating Media Digital writing Using a computer to create and format text, before comparing to writing non-digitally. Chrome books
| Programming B - Programming animations Designing and programming the movement of a character on screen
Ipads |
Year 2 | Computer Systems and Networks - Information technology around us Identifying IT and how its responsible use improves our world in school and beyond -Internet safety -practise logging in Chrome books | Creating Media - Digital photography Capturing and changing digital photographs for different purposes. Ipads
| Programming A - Robot algorithms Creating and debugging programs, and using logical reasoning to make predictions. Ipads | Data and Information Pictograms Collecting data in tally charts and using attributes to organise and present data on a computer.
Ipads Chrome books | Creating Media Digital music Using a computer as a tool to explore rhythms and melodies, before creating a musical composition. Chrome books | Programming B - Programming quizzes Designing algorithms and programs that use events to trigger sequences of code to make an interactive quiz Ipads |
Year 3 | Computer Systems and Networks - Connecting computers Identifying that digital devices have inputs, processes, and outputs, and how devices can be connected to make networks. Ipads Chrome books | Cre ating Media - Desktop publishing Creating documents by modifying text, images, and page layouts for a specified purpose Chrome books | Programming A - Sequencing sounds Creating sequences in a block-based programming language to make music Chrome books | Data and Information Branching databases Building and using branching databases to group objects using yes/no questions Chrome books | Creating Media Stop-frame animation Capturing and editing digital still images to produce a stop-frame animation that tells a story. Ipads | Programming B - Events and actions in programs Writing algorithms and programs that use a range of events to trigger sequences of actions. Chrome books |
Year 4 | Computer Systems and Networks - The internet Recognising the internet as a network of networks including the WWW, and why we should evaluate online content.
Chrome books | Creating Media - Audio production Capturing and editing audio to produce a podcast, ensuring that copyright is considered. Ipads Chrome books
Using garageband to record and edit | Programming A - Repetition in shapes Using a text-based programming language to explore count-controlled loops when drawing shapes Chrome books | Data and Information Data logging Recognising how and why data is collected over time, before using data loggers to carry out an investigation. Chrome books | Creating Media Photo editing Manipulating digital images, and reflecting on the impact of changes and whether the required purpose is fulfilled. Ipads Chrome books | Programming B - Repetition in games Using a block-based programming language to explore count-controlled and infinite loops when creating a game. Chrome books |
Year 5 | Computer Systems and Networks - Systems and searching Recognising IT systems in the world and how some can enable searching on the internet. Chrome books | Creating Media - Video production Planning, capturing, and editing video to produce a short film Ipads
Using IMovie | Programming A - Selection in ph ysical computing Exploring conditions and selection using a programmable microcontroller. Chrome books Micro Bits | Data and Information Flat-file databases Using a database to order data and create charts to answer questions. Chrome books | Creating Media Introduction to vector graphics Creating images in a drawing program by using layers and groups of objects. Chrome books | Programming B - Selection in quizzes Exploring selection in programming to design and code an interactive quiz Chrome books |
Year 6 | Computer Systems and Networks - Communication and collaboration Exploring how data is transferred by working collaboratively online Chrome books | Creating Media - Webpage creation Designing and creating webpages, giving consideration to copyright, aesthetics, and navigation. Chrome books
Finished?
Creating Media 3D modelling Planning, developing, and evaluating 3D computer models of physical objects. Chrome books
Completed in Autumn 2 Using TinkerCAD | Programming A - Variables in games Exploring variables when designing and coding a game. Chrome books | Data and Information Introduction to spreadsheets Answering questions by using spreadsheets to organise and calculate data Chrome books | Programming B - Sensing movement Designing and coding a project that captures inputs from a physical device Chrome books Microbits
Podcasts
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