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Sires Hill

Primary Academy

Design Technology

Design and Technology gives children the opportunity to develop skills, knowledge and understanding of designing and making functional products.  At Sires Hill Primary Academy, we believe it is essential to nurture creativity and innovation through design, and by exploring the world in which we all work and live. 

 

Design and Technology education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users. 

 

From early years through to Year 6, children acquire and apply their knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety. 

 

We value Design and Technology as an important part of the children’s entitlement to a broad and balanced curriculum. DT provides children with the opportunity to develop and extend their skills and knowledge, and an opportunity to express their individual interests, thoughts and ideas.

The skills and knowledge that the children will learn throughout each DT topic are mapped across each year group, beginning in Early Years, and are progressive throughout the school. 

 

 

Intent

Design and Technology is an inspiring, rigorous and practical subject.  Design and Technology encourages children to think and intervene creatively to solve problems both as individuals and as members of a team.  At Sires Hill Primary Academy, we encourage children to use their creativity to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.  We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art.  The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and it effectiveness and are encouraged to become innovators and risk takers.

 

 

Implementation

Our whole curriculum is shaped by our school vision: ambitious for all.  We teach the National Curriculum, supported by a clear skills and knowledge progression.  This ensures that skills and knowledge are built on year on year and sequenced appropriately to maximise learning for all children.  All teaching of DT should follow the design, make and evaluate cycle.  Each stage should be rooted in technical knowledge.  The design process should be rooted in real life, relevant contexts to give meaning to learning.  While making, children should be given choice and a range of tools to select from. When evaluating, children will be evaluating their products against the given design criteria. DT is usually taught is short blocks of time.

Year groupAutumn 1Autumn 2Spring 1Spring 2Summer 1Summer 2
Nursery

construction kits - wheel and axles

Bread making

puppet characters

Seasonal food

creating a toy for a purposemap makingsun hatscreating vehicles
ReceptionBuilding structures

wheels and axles

puppet making

following recipessources of food  
Year 1

Chop, slice and mash

Food and food sources

Understanding of hygiene

Design a sandwich.

Taxi

Parts of a vehicle revision. Fixing wheels to a chassis.

Following criteria.

Shade and shelter

Purpose of shelters and materials

Year 2

Remarkable recipes

Origins of food

Tool use

Evaluation

Cut stitch and join

Cath Kidston. Function and purpose.

Sewing skills

Push and pull

Levers, linkages and sliders. 

 

 

Strengthening and joining materials

Box frames.

 

 

Year 3

Food groups. 

Cooking methods

revision of levers, sliders, linkages, wheels and axles.  Introduced to cam mechanisms.  Make a product fitting specific criteria.

Solid and robust structures creating a mini greenhouse.

 

Year 4

Preserving food

Food packaging

Keeping food fresh

 

Fabrics to create products.  William Morris. Exploring functionality and decorationRevisit mechanisms.  Learn how simple machines are used in combination to create compound machines
Year 5Pneumatic systems. Design and make a machine prototype.Architectural styles and technology. Use CAD to design to a brief.Explore seasonal foods. Plan according to a brief.
Year 6Fabric, function, features and fastenings for repurposing garments. Stitching techniques. Role of an engineer and explore famous structures. Study form and function of significant bridges. 

Processed foods and labelling. Whole and organic foods.

 

Be Kind, Be Brilliant